THRONEFALL / FIELD NOTESEvidence reviewed2026-11-12

How to choose the best Thronefall perks

Thronefall lets you take up to five perks, but “best” only has meaning after you name the map, weapon, mutators, and the part of the run you are trying to improve. This Australian English edition adds regional buying context without changing verified game facts.

Give every perk a job

A stable five-perk loadout usually covers a mix of economy, survival, damage, mobility, and the map-specific objective. Doubling down on one category can work, but it also creates a clear failure mode: a pure economy setup may never reach its payoff, while five defensive perks can survive without ending the wave fast enough.

  • Economy: increase or protect the gold that funds later nights.
  • Delay: keep enemies in a damage zone longer.
  • Damage: improve the king, units, towers, or a specific enemy matchup.
  • Mobility: make it easier to answer a second lane or priority target.
  • Objective: support the quest, shrine activation, high-score plan, or mutator set.

Compare perks by the run they save

When two perks look close, ask which one changes a failed run. A perk that adds theoretical late-game income is weak if the kingdom dies before it pays back. A durability perk is weak if nothing reaches the walls and the real bottleneck is boss damage.

Test one change at a time. Keep the weapon, map, mutators, and broad build order stable, then note where the run improved or failed. This produces a useful personal tier list without pretending it is universal.

Towers versus shrines

Towers deal predictable damage from fixed positions. Shrines can be powerful when the route and activation conditions let enemies remain in range. The Sturmklamm community discussion shows why this is not a simple either-or choice: early towers can help a lane, but they can also kill enemies before a shrine is activated.

For a shrine objective, plan activation order and use movable units or the king to control contact. For a normal clear, judge the same shrine by how often the actual wave path will enter its effective area.

Avoid three common tier-list traps

  • Do not compare perks from different patches without a date.
  • Do not call a perk weak when the test build never used the system it improves.
  • Do not turn a successful challenge build into a beginner recommendation without explaining its risks.

For players in Australia

Core gameplay, achievement counts, and expansion facts are the same in Australia. Store availability, local-currency pricing, taxes, subscriptions, ratings, and download details can change, so use the official regional storefront before buying or installing.

This Australian English edition keeps official names and dates unchanged. It does not convert or freeze a regional price that may become inaccurate.

Quick answers

How many perks can I equip?+

Official storefront copy says you can take up to five perks.

What are the best five perks?+

There is no evidence-backed universal set. Pick a balanced group that solves the map, weapon, quest, and mutators you are actually running.

Is the Shrine perk worth it?+

It can support a shrine-focused plan, but community reports show that activation routing and tower placement matter as much as the perk itself.

Source note

Thronefall: S1, S2, S8, S9, S11 • evidence checked 2026-11-12.

Read the source ledger